

So, my most basic analogy: By winter 2019, CSE will have all of their tools made and heavy equipment ordered and on site, so they can put their building together. I personally do not believe he is trying to hide an extra year of development from us and the project is indeed within a margin of error from what's recently been updated. Lastly, and I know this won't matter to some but I'll say it anyway, Mark is actually a pretty straight up guy. The schedule is tight but they have hired several new staff, assisted by the recent heavy layoffs within the industry. The core RvR systems are completed or near completion. They are only hand sculpting specific areas as required (and testers actually help make buildings using CUBE that will be used for the game in some areas). The majority of the land masses are procedurally generated.

The good news: Classes are easy to make so CSE keeps saying (once art assets catch up). All new animations for the 1st wave of classes are already going in (as in now in Beta 1) along with UI components so Beta 2 is looking like an actual game from the player's perspective. Lots of classes are to be added and RvR balanced heavily tested and adjusted. A game world with 3 factions and their cities and at least 1 contested continent is great but it's still a fraction of the size the release version will be (btw it's to be truly massive). So if this timeline is a reflection of their current project pace, then the only real guessing is on how long Beta 2 would be. Important yes, but also much faster development than the core tech which is now done.
CAMELOT UNCHAINED RELEASE DATE 2017 FULL
Beta 2 is the start of world building and full open world RvR systems testing. CSE is in Virginia so I'm guessing a pretty convention start of winter date in his mind. This is the time Mark mentioned beta 2 in "winter" 2019 a couple video updates ago. It only needs to advertise when it's ready to.ĬU's current state of development is about 7-8 months out from a concept complete version of RvR in an open world with siege warfare. There would still only be 1 game like it on the market. As far as I know traditionally companies got beta 1,2,3,4, then open but I suppose its up to the companies whim. Sounds like 2 years minimum based on your write up. Beta 2 would be a good entry point for early testing for many and likely a step before what would be considered the earliest Open Beta build. Full UI and crafting systems will be in too. My guess is second half of next year as well, but entering Beta 2 will likely align with some streaming allowances and some media push as it will have core classes and their mechanics in place along with some open world and functional siege systems. I have no idea which would be considered Open, but the later Beta stages are likely to be much shorter than Beta 1 (which in all honestly was a stage entered at the earliest possible time and lots was needed to be done within it). Mark mentioned recently in an end of week wrap up that Beta 2 isn't likely until late this year. I didn't know they were saying that.theres only like 9 months left, they still need to get from Beta 1-Open right?
